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Make a Farm
Free software for kids to create a
fun and educational arts and crafts project.
Directions to Download, Install, Run and
Build
Make a Farm requires a PC running Windows
Vista, 3.1, 95 or 98
with an Inkjet, Laser or Dot Matrix printer.
Vista or XP will need a computer administrator user account.
A limited user account cannot install software.Download "Make a Farm" (285k)
We have an
educational activity based on Make a Farm:
Go to Make a Farm Activity Page
Download
Instructions:
Click on the Download link
above. If your browser offers you the choice of
Opening the program or Saving it to Disk you should try
Opening it. If things go right the installation
program will run. If your browser will not open the
program then choose the option Save to Disk to save it to
your hard disk. Remember which folder or directory
you save it in.
Installing
the software on your computer:
If your browser ran the
installation program then "Make a Farm" is
already installed and you may skip this portion. If
you saved the installation program, FOLDINS3.EXE, to your
hard disk then it needs to be run.
Windows
95: use
Explorer to navigate to the folder where you saved the
installation program. (You can use FIND, FILES OR
FOLDERS to locate the installation program if necessary.)
Double click on the installation program to run
it. You will be prompted for a folder to install
"Make a Farm" into and a Program Group for the
icon to appear in. The default choices that you are
offered in the dialog boxes are recommended.
Windows
3.1: Use File
Manager to navigate to the directory where you saved the
installation program. Double click on the
installation program to install "Make a Farm".
You will be prompted for a folder to install "Make a
Farm" into and a Program Group for the icon to
appear in. The default choices that you are offered
in the dialog boxes are recommended.
Running
the Program:
Windows 95: After the program is installed there will
be a folder in START, PROGRAMS with the name chosen in
the installation program. The default name is
"Owl & Mouse". Click on the folder
and you will see "Make a Farm". Click
"Make a Farm" to run the program.
Windows 3.1:
After the program is installed there will be a
Program Group in Program Manager with the name chosen in
the installation program. The default name is
"Owl & Mouse". There will be an icon
in the program group for Make a Farm. Double click
on the icon to run the program.
When you run the program you will see a list of buildings
you can print. Click on one and click the print
button. You will see a dialog box that allows you
to select your printer and the number of copies.
When you click OK the building will print.
Making
the Farm:
Print out the patterns for the barn, silo, farmhouse,
chicken coop, pig sty, sheds and fence. Note that many of
these buildings need a roof printed out too.
It is best to color the
buildings before cutting them out. When coloring, you
should turn the building around so that you are coloring
each side "right way up". You can decorate and
add things to the buildings, especially the farm house
(curtains, a doorknob, a cat in the window, houseplants,
and flowers and bushes). Barns are traditionally red,
sometimes with white trim. Most of the other buildings
are typically white or wood colored, but you dont
have to be limited by that. Maybe your chickens would
like bright designs on their coop.
Cut out the patterns on the
heaviest black outline, cutting around the tabs where
they occur. You can cut the doors on one side and across
the top, so that they open. Notice the door for the
chickens on the chicken house--on it, cut the two sides
(vertically), as it swings from the top.
Fold the house on all the lines,
including the tab lines. When you hold the buildings with
the colored side toward you, all folds are away from you
(blank sides of the paper together), and at 90 degree
angles. Fold everything, then glue or tape the tabs on
the inner (flat) roof to the sides of the house. Then
fasten the back of the house to the sides. The sides will
stick up to hold the roof. The tabs on the side piece can
be used to hold the roof in place (or cut off, if you
prefer). The top of the barn fits onto the bottom of the
barn, with a narrow strip on the front and back of the
bottom piece to hold it on. The top piece can be secured
with glue or tape if you like. If you want the doors to
open, be sure to cut the doors before you assemble the
barn. Younger children may need help assembling the
buildings.
The silo and silo cap are
different from the other buildings. The silo is rolled
into a tube and fastened with tape or glue. (If you are
using tape, you will need to put a piece on the outside).
The silo cap is folded (as if you were trying to put the
circle back together) so that the tab is under the
opposite edge, and glued or taped. The silo goes next to
the barn (either side); you may want to use glue or tape
rolled into a circle and pressed flat to join the silo to
the barn. If you use glue on the silo and silo cap, you
may need to fasten it temporarily with a paper clip while
the glue dries.
Use butcher paper or pieces of
construction to make the fields and yards for the farm.
If you use construction paper, use brown and green to
represent fields in various stages of growth. Brown might
be plowed fields, while green represents crops already
coming up. Tape or glue together as many pieces as you
want to make a farm the size you want (3 pieces by 2
pieces works well).
You will need enough fence to
fence in your cows and horses. Decide what fences you
want for your fields, and print out one copy of fence for
each three fence pieces.
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